Imperialism Game Wiki
(Single tile no good)
(→‎Explanation and commentary: Corrected false statement. The material is indeed produced, regardless of whether the resources come from multiple tiles or a single tile.)
Tag: Visual edit
 
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This is huge, representing a potential 50% increase to your economy. Four of a [[resource]] in any [[province]] gives a free unit of the material made from that resource once the town is upgraded with a [[builder]]. Additionally, a unit of [[steel]] can be produced from two [[iron]] and two [[coal]]. If you're lucky enough to have [[copper]] and [[tin]] in the same province, two copper and two tin gives a free unit of [[bronze]]. This usually needs the [[road]]s transport two and the level 2 [[mine]]s to be fully effective. Whenever possible, plan your development as to maximize the benefit from this technology.
 
This is huge, representing a potential 50% increase to your economy. Four of a [[resource]] in any [[province]] gives a free unit of the material made from that resource once the town is upgraded with a [[builder]]. Additionally, a unit of [[steel]] can be produced from two [[iron]] and two [[coal]]. If you're lucky enough to have [[copper]] and [[tin]] in the same province, two copper and two tin gives a free unit of [[bronze]]. This usually needs the [[road]]s transport two and the level 2 [[mine]]s to be fully effective. Whenever possible, plan your development as to maximize the benefit from this technology.
   
It does not produce the expected material if all four of the resources come from a single tile.
+
The expected material is produced even if all four of the resources come from a single tile.
   
 
==Comparison with {{I}}==
 
==Comparison with {{I}}==

Latest revision as of 19:20, 12 February 2018

"Town Growth" in Imperialism 2 is the effect of the National Bureaucracy technology. It allows towns to produce materials without use of labor.

Explanation and commentary[]

This is huge, representing a potential 50% increase to your economy. Four of a resource in any province gives a free unit of the material made from that resource once the town is upgraded with a builder. Additionally, a unit of steel can be produced from two iron and two coal. If you're lucky enough to have copper and tin in the same province, two copper and two tin gives a free unit of bronze. This usually needs the roads transport two and the level 2 mines to be fully effective. Whenever possible, plan your development as to maximize the benefit from this technology.

The expected material is produced even if all four of the resources come from a single tile.

Comparison with Imperialism[]

In Imperialism, when a hamlet becomes a village it produces materials in about the same way, and the villages can then grow into towns, producing goods.


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