Imperialism Game Wiki
(year of large artilery)
Tag: Visual edit
(science data at the end of the game)
Tag: Visual edit
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|1872-86<!-- Manual says 1871-75 -->||[[Large artillery (Imp1)|Large artillery]]||40,000|| ||Level III fort; [[Railroad Gun (Imp1)|Railroad Gun]]; [[Mobile Artillery (Imp1)|Mobile Artillery]]
 
|1872-86<!-- Manual says 1871-75 -->||[[Large artillery (Imp1)|Large artillery]]||40,000|| ||Level III fort; [[Railroad Gun (Imp1)|Railroad Gun]]; [[Mobile Artillery (Imp1)|Mobile Artillery]]
 
|-
 
|-
|1887<!-- Manual says 1871-75 -->||[[Dynamite (Imp1)|Dynamite]]|| || ||[[Railroad (Imp1)|Railroad]] into [[mountain (Imp1)|mountain]]; timber and mines to level 3
+
|1874-87<!-- Manual says 1871-75 -->||[[Dynamite (Imp1)|Dynamite]]|| 40,000
  +
|| ||[[Railroad (Imp1)|Railroad]] into [[mountain (Imp1)|mountain]]; timber and mines to level 3
 
|-
 
|-
|1889<!-- Manual says 1871-75 -->||[[Marine engineering (Imp1)|Marine engineering]]|| || ||
+
|1873-89<!-- Manual says 1871-75 -->||[[Marine engineering (Imp1)|Marine engineering]]|| 40,000|| ||some new ships
 
|-
 
|-
|1893<!-- Manual says 1876-80 -->||[[Machine Guns (Imp1)|Machine Guns]]||100,000|| ||
+
|1879-93<!-- Manual says 1876-80 -->||[[Machine Guns (Imp1)|Machine Guns]]||100,000|| ||new troops
 
|-
 
|-
|1894<!-- Manual says 1876-80 -->||[[Chemistry (Imp1)|Chemistry]]||120,000|| ||
+
|1875-94<!-- Manual says 1876-80 -->||[[Chemistry (Imp1)|Chemistry]]||120,000|| ||oil drilling level 2 and lifestock ranch level 3
 
|-
 
|-
|1897<!-- Manual says 1881-85 -->||[[Improved range-finding (Imp1)|Improved range-finding]]||150,000|| ||(After you buy it, you may find some of your [[ship (Imp1)|ship]]s retired because of alleged obsolescence.)
+
|1881-97<!-- Manual says 1881-85 -->||[[Improved range-finding (Imp1)|Improved range-finding]]||150,000|| ||(After you buy it, you may find some of your [[ship (Imp1)|ship]]s retired because of alleged obsolescence.)
 
|-
 
|-
|1898<!-- Manual says 1881-85 -->||[[Internal combustion (Imp1)|Internal combustion]]|| ||[[Chemistry (Imp1)|Chemistry]]||
+
|1884-98<!-- Manual says 1881-85 -->||[[Internal combustion (Imp1)|Internal combustion]]|| 150,000
  +
||[[Chemistry (Imp1)|Chemistry]]||new troops
 
|-
 
|-
   

Revision as of 12:47, 25 March 2019

Ucwavingbar

Technology in the now free game Imperialism takes the shape of various discoveries of the Industrial Revolution that become available at irregular intervals from fairly early in the game. Not all appear in the same game year as they appeared in history.

As soon as one becomes available, it will be listed - click the "Invest in Technology" button. If you have all necessary prerequisites, its price will appear in the "Cost" column; if not, that table cell will list any remaining prerequisites.

List in approximate order of availability

The quoted years are for the standard game; they will differ for some scenarios. Years stated in the Manual (at pages 89 and 90) for the last few technologies are much earlier than have been noted in practice. More research may be desirable.
Year Name $ Prerequisites Effect
1815 High Pressure Steam Engine 0? - Engineers can build railroads between tiles that contain desert, farm, forest, plain, or tundra (at $100 per tile except $150 for tundra and either sort of forest); (swamps need to wait for the Iron Railroad Bridge and hills wait till the late 1830s, mountains a further 5 decades)
1815 Seed Drill 0? - Farmer improves grain farm and orchard to level 1 at a cost of $100 per tile
1816
-20
Cotton Gin 1,000 - Farmer improves cotton plantation to level 1 at a cost of $100 per tile; prerequisite of Spinning Jenny
1821
-24
Iron Railroad Bridge 1,500 - Swamp is now available for railroads though at a cost of $300; more importantly, the bridge enables Forester unit, who can improve hardwood forest to level 1 - then he must wait for Compound Steam Engine in the late 1830s to go to level II
1821
-24
Feed Grasses 1,500 - Enables Rancher unit, who can improve wool farms and livestock ranches to level 1; prerequisite of Spinning Jenny
1821
-25
Square-Set Timbering 1,500 - Miner upgrades mines to level 2 (4 units) at a cost of $1,000 per tile
1821
-25
Streamlined Hulls 1,500 Clipper Ship - cheaper and faster than Indiaman or Paddlewheeler but with no armor
1826
-29
Spinning Jenny 3,000 Cotton Gin and Feed Grasses Farmer upgrades cotton plantation to level 2. Rancher upgrades wool farm to level 2 at a cost of $1,000 per tile. Required for Power Loom.
1826
-30
Paddlewheels 3,000 - Enables Paddlewheeler and Raider, (which still need lumber but use steel or arms, respectively, along with coal, instead of fabric)
1831
-35
Steel Plows 3,000 Farmer improves grain farm and orchard to level 2
1836
-39
Bessemer Converter 6,000 Build level 2 Forts; recruit Sharpshooters and Scouts, and convert Light infantry and Hussars to those units; also (not documented in the game itself) recruit demolitionists and upgrade sappers to them
1836
-38
Compound Steam Engine 7,000 Iron Railroad Bridge Engineer puts railroad through hills (at $200 per tile) and can build depots there (though AI nations can do that from the start); Forester upgrades hardwood forest to level 2 at $1,000 per tile
1841
-45
Breech-Loading Rifles 12,000 Bessemer Converter Recruit Rifle Infantry, Guards, and Carbine Cavalry and upgrade Regulars, Grenadiers, and Cuirassiers to those
1841
-44
Rifled Artillery 10,000 Recruit Field Artillery and Siege Artillery; upgrade light artillery and artillery to those units
1846
-50
Advanced Iron Working 12,000 Ironclads
1846
-51
Power Loom 12,000 Spinning Jenny Farmer improves Cotton and Rancher improves Wool to level 3
1851
-55
Mechanical Reaper 12,000 Farmer improves grain farm to Level 3
1856
-60
Commercial Fertilizer 12,000 Farmer improves Orchard to level 3
1856
-58
Oil Drilling 25,000 Create Driller, produce Oil at level 1, prospect for oil in desert and swamp, build refinery and power plant (north-east of the steel mill)
1862 Barbed wire 20,000 Rancher improves livestock ranch to level 2
1866-68 Steel armor plate 40,000 Advanced ironclad( After you buy it ships-of-line retired because of alleged obsolescence.)
1872-86 Large artillery 40,000 Level III fort; Railroad Gun; Mobile Artillery
1874-87 Dynamite 40,000 Railroad into mountain; timber and mines to level 3
1873-89 Marine engineering 40,000 some new ships
1879-93 Machine Guns 100,000 new troops
1875-94 Chemistry 120,000 oil drilling level 2 and lifestock ranch level 3
1881-97 Improved range-finding 150,000 (After you buy it, you may find some of your ships retired because of alleged obsolescence.)
1884-98 Internal combustion 150,000 Chemistry new troops