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(science data at the end of the game) Tag: Visual edit |
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|1872-86<!-- Manual says 1871-75 -->||[[Large artillery (Imp1)|Large artillery]]||40,000|| ||Level III fort; [[Railroad Gun (Imp1)|Railroad Gun]]; [[Mobile Artillery (Imp1)|Mobile Artillery]] |
|1872-86<!-- Manual says 1871-75 -->||[[Large artillery (Imp1)|Large artillery]]||40,000|| ||Level III fort; [[Railroad Gun (Imp1)|Railroad Gun]]; [[Mobile Artillery (Imp1)|Mobile Artillery]] |
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+ | |1874-87<!-- Manual says 1871-75 -->||[[Dynamite (Imp1)|Dynamite]]|| 40,000 |
+ | || ||[[Railroad (Imp1)|Railroad]] into [[mountain (Imp1)|mountain]]; timber and mines to level 3 |
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+ | |1873-89<!-- Manual says 1871-75 -->||[[Marine engineering (Imp1)|Marine engineering]]|| 40,000|| ||some new ships |
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+ | |1879-93<!-- Manual says 1876-80 -->||[[Machine Guns (Imp1)|Machine Guns]]||100,000|| ||new troops |
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+ | |1875-94<!-- Manual says 1876-80 -->||[[Chemistry (Imp1)|Chemistry]]||120,000|| ||oil drilling level 2 and lifestock ranch level 3 |
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+ | |1881-97<!-- Manual says 1881-85 -->||[[Improved range-finding (Imp1)|Improved range-finding]]||150,000|| ||(After you buy it, you may find some of your [[ship (Imp1)|ship]]s retired because of alleged obsolescence.) |
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+ | |1884-98<!-- Manual says 1881-85 -->||[[Internal combustion (Imp1)|Internal combustion]]|| 150,000 |
+ | ||[[Chemistry (Imp1)|Chemistry]]||new troops |
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Revision as of 12:47, 25 March 2019
Technology in the now free game Imperialism takes the shape of various discoveries of the Industrial Revolution that become available at irregular intervals from fairly early in the game. Not all appear in the same game year as they appeared in history.
As soon as one becomes available, it will be listed - click the "Invest in Technology" button. If you have all necessary prerequisites, its price will appear in the "Cost" column; if not, that table cell will list any remaining prerequisites.
List in approximate order of availability
- The quoted years are for the standard game; they will differ for some scenarios. Years stated in the Manual (at pages 89 and 90) for the last few technologies are much earlier than have been noted in practice. More research may be desirable.
Year | Name | $ | Prerequisites | Effect |
---|---|---|---|---|
1815 | High Pressure Steam Engine | 0? | - | Engineers can build railroads between tiles that contain desert, farm, forest, plain, or tundra (at $100 per tile except $150 for tundra and either sort of forest); (swamps need to wait for the Iron Railroad Bridge and hills wait till the late 1830s, mountains a further 5 decades) |
1815 | Seed Drill | 0? | - | Farmer improves grain farm and orchard to level 1 at a cost of $100 per tile |
1816 -20 |
Cotton Gin | 1,000 | - | Farmer improves cotton plantation to level 1 at a cost of $100 per tile; prerequisite of Spinning Jenny |
1821 -24 |
Iron Railroad Bridge | 1,500 | - | Swamp is now available for railroads though at a cost of $300; more importantly, the bridge enables Forester unit, who can improve hardwood forest to level 1 - then he must wait for Compound Steam Engine in the late 1830s to go to level II |
1821 -24 |
Feed Grasses | 1,500 | - | Enables Rancher unit, who can improve wool farms and livestock ranches to level 1; prerequisite of Spinning Jenny |
1821 -25 |
Square-Set Timbering | 1,500 | - | Miner upgrades mines to level 2 (4 units) at a cost of $1,000 per tile |
1821 -25 |
Streamlined Hulls | 1,500 | Clipper Ship - cheaper and faster than Indiaman or Paddlewheeler but with no armor | |
1826 -29 |
Spinning Jenny | 3,000 | Cotton Gin and Feed Grasses | Farmer upgrades cotton plantation to level 2. Rancher upgrades wool farm to level 2 at a cost of $1,000 per tile. Required for Power Loom. |
1826 -30 |
Paddlewheels | 3,000 | - | Enables Paddlewheeler and Raider, (which still need lumber but use steel or arms, respectively, along with coal, instead of fabric) |
1831 -35 |
Steel Plows | 3,000 | Farmer improves grain farm and orchard to level 2 | |
1836 -39 |
Bessemer Converter | 6,000 | Build level 2 Forts; recruit Sharpshooters and Scouts, and convert Light infantry and Hussars to those units; also (not documented in the game itself) recruit demolitionists and upgrade sappers to them | |
1836 -38 |
Compound Steam Engine | 7,000 | Iron Railroad Bridge | Engineer puts railroad through hills (at $200 per tile) and can build depots there (though AI nations can do that from the start); Forester upgrades hardwood forest to level 2 at $1,000 per tile |
1841 -45 |
Breech-Loading Rifles | 12,000 | Bessemer Converter | Recruit Rifle Infantry, Guards, and Carbine Cavalry and upgrade Regulars, Grenadiers, and Cuirassiers to those |
1841 -44 |
Rifled Artillery | 10,000 | Recruit Field Artillery and Siege Artillery; upgrade light artillery and artillery to those units | |
1846 -50 |
Advanced Iron Working | 12,000 | Ironclads | |
1846 -51 |
Power Loom | 12,000 | Spinning Jenny | Farmer improves Cotton and Rancher improves Wool to level 3 |
1851 -55 |
Mechanical Reaper | 12,000 | Farmer improves grain farm to Level 3 | |
1856 -60 |
Commercial Fertilizer | 12,000 | Farmer improves Orchard to level 3 | |
1856 -58 |
Oil Drilling | 25,000 | Create Driller, produce Oil at level 1, prospect for oil in desert and swamp, build refinery and power plant (north-east of the steel mill) | |
1862 | Barbed wire | 20,000 | Rancher improves livestock ranch to level 2 | |
1866-68 | Steel armor plate | 40,000 | Advanced ironclad( After you buy it ships-of-line retired because of alleged obsolescence.) | |
1872-86 | Large artillery | 40,000 | Level III fort; Railroad Gun; Mobile Artillery | |
1874-87 | Dynamite | 40,000 | Railroad into mountain; timber and mines to level 3 | |
1873-89 | Marine engineering | 40,000 | some new ships | |
1879-93 | Machine Guns | 100,000 | new troops | |
1875-94 | Chemistry | 120,000 | oil drilling level 2 and lifestock ranch level 3 | |
1881-97 | Improved range-finding | 150,000 | (After you buy it, you may find some of your ships retired because of alleged obsolescence.) | |
1884-98 | Internal combustion | 150,000 | Chemistry | new troops |