Imperialism Game Wiki
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{{tocright}}{{spoiler}}'''A [[Map key (Imp1)|Map key]] suggested for {{I}}.
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{{tocright}}{{spoiler}}'''A [[Map key (Imp1)|Map key]] suggested for {{I}} by [[User:Martin2222]] in 2020, who listed the following for Zimm:
  +
:"7 Coal, 5 Iron, 2 Gold (all accessible from beginning except one Coal, one Province with 4 Iron + 2 Coal)
  +
:"21 Hardforest, 10 Forest
  +
:"2 Cotton, 1 Wool ".
 
==Introduction==
 
==Introduction==
 
<!-- Don't give too much away - save real "spoilers" for the subpage - see "See also" heading -->
 
<!-- Don't give too much away - save real "spoilers" for the subpage - see "See also" heading -->
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!Great Power<br />!!Hue<br />!!Grain<br />Farm<br />!!Open<br />Range<br />!!Orch<br />-ard<br />!!Dry<br />Plains<br />!!Hard-<br />wood<br />Forest<br />!!Scrub<br />Forest<br />!!Barren<br />Hills<br />!!Moun<br />-tains<br />!!Fertile<br />Hills<br />!!Plant-<br />ation<br />!!Swamp<br />!!Horse<br />Ranch<br />!!Desert<br />!!Tundra<br />!!''Notes''<br />
 
!Great Power<br />!!Hue<br />!!Grain<br />Farm<br />!!Open<br />Range<br />!!Orch<br />-ard<br />!!Dry<br />Plains<br />!!Hard-<br />wood<br />Forest<br />!!Scrub<br />Forest<br />!!Barren<br />Hills<br />!!Moun<br />-tains<br />!!Fertile<br />Hills<br />!!Plant-<br />ation<br />!!Swamp<br />!!Horse<br />Ranch<br />!!Desert<br />!!Tundra<br />!!''Notes''<br />
 
|-
 
|-
|[[Zimm]]||[[DBlue]] || || || || || || || || || || || || || || ||
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|[[Zimm]]||[[DBlue]] || || || || ||21|| 10|| || || || || || || || ||
 
|-
 
|-
 
|[[Kem]]||[[Red]] || || || || || || || || || || || || || || ||
 
|[[Kem]]||[[Red]] || || || || || || || || || || || || || || ||

Latest revision as of 02:08, 28 March 2020

Spoiler warning!
This page may contain details about a particular map and/or someone else's tips.
If you want to tackle the game unaided, click "Back" or a link to take you away from this page !

A Map key suggested for Imperialism by User:Martin2222 in 2020, who listed the following for Zimm:

"7 Coal, 5 Iron, 2 Gold (all accessible from beginning except one Coal, one Province with 4 Iron + 2 Coal)
"21 Hardforest, 10 Forest
"2 Cotton, 1 Wool ".

Introduction[]

The rows in each table can be displayed sorted according to the contents of any column. Please fill in any blank cell if you have the data, so that nobody needs to work it out again.

Great Power data[]

Great Power
Hue
Grain
Farm
Open
Range
Orch
-ard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
Zimm DBlue 21 10
Kem Red
Patagon Purple
Haxaco LBlue
Devron Orange
Ordune Green
Deneb Yellow
Totals (NA)
Averages (NA)

Minor Nation data[]

MN name
Exports
Grain
Farm
Open
Range
Orch
-ard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
Bruhr
Dedge
Hurshen
Idolon
Issa
Kathay
Kessel
Loke
Manx
Pont
Pram
Sindel
Twelt
Wodan
Zazi
Zinlu
Totals
World
totals
(NA)
(You can copy the minor nations table to any subpage and edit it as the game progresses, e.g. by rearranging in West-East order and/or italicising those where you have consulates.)
Summary of significant MN attributes, totals, etc
(You can list any that export timber and one fibre and both minerals, for example.)

See also[]

  • Subpages for game reports - or use subpages for each color. Please add {{Spoiler}} at the top when creating them and add [[Category:Game reports (Imp1)]] at the bottom