Imperialism Game Wiki
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|[[Dune]]||Mostly [[desert]] and [[tundra]] (''from Neoseeker and CheatCC''); [[light blue]] shares a [[continent]] with seven MNs but has no [[grain farm]] and not many [[bare plain]]s and only one [[fruit]], with the nearest grain farm in [[Manx]] to the east; [[green]] is not much better but can build a [[capital]] with a grain farm and shares a continent with five MNs. Code name found in executable.
 
|[[Dune]]||Mostly [[desert]] and [[tundra]] (''from Neoseeker and CheatCC''); [[light blue]] shares a [[continent]] with seven MNs but has no [[grain farm]] and not many [[bare plain]]s and only one [[fruit]], with the nearest grain farm in [[Manx]] to the east; [[green]] is not much better but can build a [[capital]] with a grain farm and shares a continent with five MNs. Code name found in executable.
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|Earth||One of the great powers is alone on a super continent with 8 of the minor countries. See external link below for more details.
 
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|Eclectia||One great power has lots of farms and orchards; another has almost all swamps; another has almost all hills; etc. Code name found in executable.
 
|Eclectia||One great power has lots of farms and orchards; another has almost all swamps; another has almost all hills; etc. Code name found in executable.
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*[http://www.cheatcc.com/pc/imperial.html CheatCC list] - all are on the Neoseeker page, but who was first? These were apparently added to the CheatCC site on September 1, 1998
 
*[http://www.cheatcc.com/pc/imperial.html CheatCC list] - all are on the Neoseeker page, but who was first? These were apparently added to the CheatCC site on September 1, 1998
 
*[http://www.gamefaqs.com/pc/197614-imperialism/cheats GameFAQs page with some of the above]
 
*[http://www.gamefaqs.com/pc/197614-imperialism/cheats GameFAQs page with some of the above]
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*[http://s1.zetaboards.com/Imperilist/topic/5037251/ Notes for "Earth" key]
 
[[category:map keys|*1]]
 
[[category:map keys|*1]]
 
[[category:Imperialism]]
 
[[category:Imperialism]]

Revision as of 08:42, 25 July 2014

Several codes have been recorded on various websites for selecting a particular map in Imperialism. Most are "randomly" generated, but some of them, such as "Dune", seem to have been engineered to have a characteristic related to the code wording.

Choosing a map using a key

Click the globe on the second (map room) screen while pressing a "Control" key. You then type in a replacement for the expression in the popup "map key" window to get a different map, which may have a specific characteristic.

Finding the key during a game

If you start a game without using a map key, you can later discover the "planetary map generation key" by clicking the "Zoom" icon while holding down a Control key. That may also show you the game's version number, e.g. "v. 1.1".

Far-from-exhaustive list

Please record more here when you find a map that looks interesting: do the "Ctrl+Click" on the globe when the map appears, and the key for it will be visible: write it down then check out the available GPs, noting which have advantages or disadvantages (and note it briefly here, with a link to its own detailed page, as, for example, Fidmech).

(Some of these appeared also on a webpage headed "Imperialism II"; need checking to see which description fits Imp1 and which fits Imp2.)
Key Result
051195 All GPs except purple have lots of resources
71264 Green GP has resource advantage
Antarctica Most land is covered in tundra. Green and Red have no orchards. Code name found in executable. (This from tempe85 on zetaboards.)
Bimboss Three GPs each have nothing but 4 or 6 MNs sharing their continents; one GP has an island to itself; the other three are the only occupants of one island
Brete Red has plenty of coal, gold, iron, timber but not much for making fabric. (This from davidk on zetaboards.) Three of the minor nations list their exports as merely (1) cotton, (2) wool: an unusually restricted combination, though it is better than nothing, which is the apparent export list of the MN that has a standard name of "Idolon".
bushwhacker Any GP: lots and lots of timber (from Neoseeker)
Congo A map mostly covered in hardwood forests. Code name found in executable.
Dune Mostly desert and tundra (from Neoseeker and CheatCC); light blue shares a continent with seven MNs but has no grain farm and not many bare plains and only one fruit, with the nearest grain farm in Manx to the east; green is not much better but can build a capital with a grain farm and shares a continent with five MNs. Code name found in executable.
Earth One of the great powers is alone on a super continent with 8 of the minor countries. See external link below for more details.
Eclectia One great power has lots of farms and orchards; another has almost all swamps; another has almost all hills; etc. Code name found in executable.
Eden World map is mostly covered in farms and orchards. Code name found in executable.
Everglades Lots of swamps. Code name found in executable. (This from splashinpool on zetaboards.)
Fidmech Blue GP shares a continent with just six MNs, four of them adjacent to it, and it has several good port sites, lots of timber, and a fair sprinkling of food but only a few resources for fabric and steel
frogcity Green GP has lots of iron and even more scrub forest and quite a bit of coal with some gems, but coal and gems are not accessible till railroads can go through hills (i.e. till you get Compound Steam Engine in about 1837), so prepare to invade a minor nation!
Holloxtast Play red with capital on the river near the timber. (This from davidk on zetaboards.)
Hothor Green GP balanced resources (from Neoseeker and CheatCC)
Kansas World has only two iron deposits and not much fruit or timber. Mostly flat, with lots of cotton, cattle, and dry plains. Code name found in executable. (This from splashinpool on zetaboards.)
Key Yellow GP shares a continent with six MN's, three of them are directly adjacent and all three have abundant minerals. GP has only three seas, although you might want to make colonies of your three neighbors and guard other seas. GP has enough resources to build a strong economy.
Kidasticks Red GP balanced resources (from Neoseeker and CheatCC)
LumberPlenty Red GP lots of timber
Mirkwood Map covered in forests, both hard and scrub. Code name found in executable.
Nar Good for green; productive mountains near capital. (This from davidk on zetaboards.)
Nepal A map mostly covered in mountains. Code name found in executable.
Pippin Red GP lots of coal and iron (from Neoseeker and CheatCC)
Scotland Lots of hills. Code name found in executable. (from Neoseeker and CheatCC)
Siberia A map mostly covered in scrub forest. Code name found in executable.
StandardCode Red and yellow GPs have good resources
Unwun Red has good balanced resources (This from davidk on zetaboards.)
Yucatan A map mostly covered in scrub forest. Code name found in executable.

See also

External links