Imperialism Game Wiki
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{{tocright}}Several codes have been recorded on various websites for selecting a particular "random" (but in these cases fixed) [[map]]. They involve clicking the globe on the second ([[map room]]) screen while pressing a "Control" key. You then type in a replacement for the expression in the popup "[[map key]]" window to get a map with a specific characteristic.
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{{tocright}}Several codes have been recorded on various websites for selecting a particular "random" (but in these cases fixed) [[map]] in {{I}}. They involve clicking the globe on the second ([[map room]]) screen while pressing a "Control" key. You then type in a replacement for the expression in the popup "[[map key]]" window to get a map with a specific characteristic.
 
==Far-from-exhaustive list==
 
==Far-from-exhaustive list==
 
''Please record more here when you find a map that looks interesting: do the "Ctrl+Click" when the map appears, and the key for it will be visible: write it down then check out the available GPs, noting which have advantages or disadvantages (and note it briefly here with a link to its own detailed page, as, for example, [[Fidmech]]).''
 
''Please record more here when you find a map that looks interesting: do the "Ctrl+Click" when the map appears, and the key for it will be visible: write it down then check out the available GPs, noting which have advantages or disadvantages (and note it briefly here with a link to its own detailed page, as, for example, [[Fidmech]]).''
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!Key!!Result
 
!Key!!Result
 
|-
 
|-
|051195||All GPs except purple have lots of [[resource]]s
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|051195||All GPs except [[purple]] have lots of [[resource]]s
 
|-
 
|-
|71264||Green GP has resource advantage
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|71264||[[Green]] GP has resource advantage
 
|-
 
|-
|Antarctica||Green has no [[orchard]]s. (''This from tempe85 on zetaboards.'')
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|Antarctica||[[Green]] has no [[orchard]]s. (''This from tempe85 on zetaboards.'')
 
|-
 
|-
 
|[[Bimboss]]||Three GPs each have nothing but 4 or 6 MNs sharing their continents; one GP has an island to itself; the other three are the only occupants of one island
 
|[[Bimboss]]||Three GPs each have nothing but 4 or 6 MNs sharing their continents; one GP has an island to itself; the other three are the only occupants of one island
 
|-
 
|-
|Brete||Red has plenty of [[coal]], [[gold]], [[iron]], [[timber]] but not much for [[fabric]]. (''This from davidk on zetaboards.'')
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|Brete||[[Red]] has plenty of [[coal]], [[gold]], [[iron]], [[timber]] but not much for [[fabric]]. (''This from davidk on zetaboards.'')
 
|-
 
|-
 
|bushwhacker||Any GP: lots and lots of [[timber]] (''from Neoseeker'')
 
|bushwhacker||Any GP: lots and lots of [[timber]] (''from Neoseeker'')
 
|-
 
|-
|[[Dune]]||Mostly [[desert]] and [[tundra]] (''from Neoseeker''); pale blue shares a continent with seven MNs but has no grain farm and not many bare plains and only one fruit, with the nearest grain farm in Manx to the east; green is not much better but can build a capital with a grain farm and shares a continent with five MNs
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|[[Dune]]||Mostly [[desert]] and [[tundra]] (''from Neoseeker''); [[pale blue]] shares a continent with seven MNs but has no [[grain farm]] and not many bare plains and only one fruit, with the nearest grain farm in Manx to the east; [[green]] is not much better but can build a [[capital]] with a grain farm and shares a continent with five MNs
 
|-
 
|-
 
|Everglades|| Lots of [[swamp]]s. (''This from splashinpool on zetaboards.'')
 
|Everglades|| Lots of [[swamp]]s. (''This from splashinpool on zetaboards.'')
 
|-
 
|-
|[[Fidmech]]||Dark blue GP shares a continent with just six MNs, four of them adjacent to it, and it has several good [[port]] sites, lots of [[timber]], and a fair sprinkling of food but only a few resources for [[fabric]] and [[steel]]
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|[[Fidmech]]||[[Dark blue]] GP shares a continent with just six MNs, four of them adjacent to it, and it has several good [[port]] sites, lots of [[timber]], and a fair sprinkling of [[food]] but only a few resources for [[fabric]] and [[steel]]
 
|-
 
|-
|frogcity]]||Green GP has lots of [[iron]] and even more [[scrub forest]] and quite a bit of coal, but coal is not accessible till railroads can go through [[hill]]s, so prepare to invade a [[minor nation]]!
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|[[frogcity]]||[[Green]] GP has lots of [[iron]] and even more [[scrub forest]] and quite a bit of [[coal]] with some [[gems]], but coal and gems are not accessible till railroads can go through [[hill]]s (i.e. till you get [[Compound Steam Engine]] in about 1837), so prepare to [[invade]] a [[minor nation]]!
 
|-
 
|-
|Holloxtast||Play red with [[capital]] on the [[river]] near the [[timber]]. (''This from davidk on zetaboards.'')
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|Holloxtast||Play [[red]] with [[capital]] on the [[river]] near the [[timber]]. (''This from davidk on zetaboards.'')
 
|-
 
|-
|Hothor||Green GP balanced resources (''from Neoseeker'')
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|Hothor||[[Green]] GP balanced resources (''from Neoseeker'')
 
|-
 
|-
 
|Kansas||World has only two [[iron]] deposits and not much [[fruit]] or [[timber]]. (''This from splashinpool on zetaboards.'')
 
|Kansas||World has only two [[iron]] deposits and not much [[fruit]] or [[timber]]. (''This from splashinpool on zetaboards.'')

Revision as of 04:51, 1 April 2012

Several codes have been recorded on various websites for selecting a particular "random" (but in these cases fixed) map in Imperialism. They involve clicking the globe on the second (map room) screen while pressing a "Control" key. You then type in a replacement for the expression in the popup "map key" window to get a map with a specific characteristic.

Far-from-exhaustive list

Please record more here when you find a map that looks interesting: do the "Ctrl+Click" when the map appears, and the key for it will be visible: write it down then check out the available GPs, noting which have advantages or disadvantages (and note it briefly here with a link to its own detailed page, as, for example, Fidmech).

(Some of these appear also on a webpage headed "Imperialism II"; need checking to see which work on Imp1 or on both.)
Key Result
051195 All GPs except purple have lots of resources
71264 Green GP has resource advantage
Antarctica Green has no orchards. (This from tempe85 on zetaboards.)
Bimboss Three GPs each have nothing but 4 or 6 MNs sharing their continents; one GP has an island to itself; the other three are the only occupants of one island
Brete Red has plenty of coal, gold, iron, timber but not much for fabric. (This from davidk on zetaboards.)
bushwhacker Any GP: lots and lots of timber (from Neoseeker)
Dune Mostly desert and tundra (from Neoseeker); pale blue shares a continent with seven MNs but has no grain farm and not many bare plains and only one fruit, with the nearest grain farm in Manx to the east; green is not much better but can build a capital with a grain farm and shares a continent with five MNs
Everglades Lots of swamps. (This from splashinpool on zetaboards.)
Fidmech Dark blue GP shares a continent with just six MNs, four of them adjacent to it, and it has several good port sites, lots of timber, and a fair sprinkling of food but only a few resources for fabric and steel
frogcity Green GP has lots of iron and even more scrub forest and quite a bit of coal with some gems, but coal and gems are not accessible till railroads can go through hills (i.e. till you get Compound Steam Engine in about 1837), so prepare to invade a minor nation!
Holloxtast Play red with capital on the river near the timber. (This from davidk on zetaboards.)
Hothor Green GP balanced resources (from Neoseeker)
Kansas World has only two iron deposits and not much fruit or timber. (This from splashinpool on zetaboards.)
Kidasticks Red GP balanced resources (from Neoseeker)
LumberPlenty Red GP lots of timber
Nar Good for green; productive mountains near capital. (This from davidk on zetaboards.)
Pippin Red GP lots of coal and iron (from Neoseeker)
Scotland Lots of hills (from Neoseeker)
StandardCode Red and yellow GPs have good resources
Unwun Red has good balanced resources (This from davidk on zetaboards.)

See also

External links