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==Welcome to the Imperialism Game Wiki== |
==Welcome to the Imperialism Game Wiki== |
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− | 1997 saw |
+ | 1997 saw a new turn-based strategy game "''[[Imperialism]]''": '''seven [[Great Power]]s and sixteen [[Minor Nation]]s''' start after the Battle of Waterloo.<br />Rule the world without firing a shot - if your diplomacy is good enough (helped by intelligent production and trading with subsidies and bribes). |
− | '' |
+ | ''Soon came '''[[Imperialism 2]]''': six Great Powers in 1502, with most of the Minor Nations in '''the "undiscovered" [[New World]], with untold luxuries and riches'''. The "First Nations" get stronger in time, if they survive.'' |
− | Then |
+ | Then [[Trade Empires]], neatly combining popular elements of ''Civilization'', ''Caesar III'', ''Knights II'', and ''Railroad Tycoon''! |
''Over a decade later, the games are still being played and discussed and modded.'' |
''Over a decade later, the games are still being played and discussed and modded.'' |
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+ | OrduneCity.jpg|'''Multiple attacks'''|link=Fidmech|linktext=Can Ordune's capital survive this invasion? |
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+ | Imp2Mayapan.jpg|Someone had blundered!|link=Army (Imp2)|linktext=The General may regret being the survivor, because he said the battle would be easy |
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+ | TE-India-Chinese-fleet1433.jpg|'''Events'''|link=http://imperialism.wikia.com/wiki/Indian_Ocean_Trade|linktext=Indian Ocean Trade in ''Trade Empires'' gets a boost to the fascinating complexity. |
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+ | Imp2-France1538-showingOldWorld.jpg|New World discovery|link=Differences from Imperialism to Imp2|linktext=What's new, in Imp2? |
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− | | colspan="2" |<div style="font-size:180%; margin-bottom:10px">[[File:Imperialism-trade.jpg|thumb|350px]] |
+ | | colspan="2" |<div style="font-size:180%; margin-bottom:10px">[[File:Imperialism-trade.jpg|thumb|350px]]This '''[[Project:About|Imperialism]] Wiki'''</div>''' is a collaborative guide and knowledge base that [[Project:Community Portal|anyone can edit]]<br />catering for everything related to the ''Imperialism'' strategy game<br />and later games''', <br />developed by Frog City Software and published by Strategic Simulations |
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− | Slider-CivWorld.jpg|Civilization World|link=Civilization World|linktext=Civilization has arrived on Facebook! |
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− | Slider-Buildings.jpg|CivWorld Buildings|link=List of CivWorld buildings|linktext=Things you can build in the Facebook Civ game |
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− | Slider-Civ5.jpg|Civilization V|link=Civilization V|linktext=Build your empire! |
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− | Slider-Sid.jpg|Sid Meier|link=Sid Meier|linktext=The man behind Civilization |
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*[[Imperialism]] - outline of the game, and places whence you can get it |
*[[Imperialism]] - outline of the game, and places whence you can get it |
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*[[Technology (Imp1)]] - with links to detailed articles |
*[[Technology (Imp1)]] - with links to detailed articles |
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− | *[[Imperialism 2]] - |
+ | *[[Imperialism 2]] - adapted from the Wikipedia article but with up-to-date links to numerous separate pages on this wiki |
*[[Technology (Imp2)]] - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research |
*[[Technology (Imp2)]] - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research |
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*[[Resources (TE)|Resources in ''Trade Empires'']] - details for only a few of the 19 possible episodes: dive in and help finish it!! |
*[[Resources (TE)|Resources in ''Trade Empires'']] - details for only a few of the 19 possible episodes: dive in and help finish it!! |
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− | *[[:Category:Help]] - mostly about wikis initially, but you can add any page to that category |
+ | *[[:Category:Help]] - mostly about wikis initially, but you can add any page to that category<!-- Dunnoob, don't argue here!! --> |
*[[Forum:Watercooler]] - discuss the way the wiki should develop |
*[[Forum:Watercooler]] - discuss the way the wiki should develop |
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*[[Forum:Help desk|Help desk]] - ask away! |
*[[Forum:Help desk|Help desk]] - ask away! |
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{{Heading|Featured article}} |
{{Heading|Featured article}} |
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+ | {{spoiler}} |
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− | '''Expansion''' is critical to winning a game of ''[[Imperialism]]'': |
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+ | '''"Recovery of France 1820" - a [[scenario]] for {{I}}''' |
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− | *Population |
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+ | ==Play France== |
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− | *[[Transport]] capacity (freight cars) |
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+ | Playing France is graded "Hard" but may be Nigh-On Impossible if Great Britain attacks early; so build an army fast as a deterrent! See http://apolyton.net/showthread.php/149120-Imperialism-Recovery-of-France-Scenario |
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− | *Processing capacity (mills and factories) and the skills of [[worker]]s |
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− | *[[Merchant marine]] |
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− | *[[warfare|Army and Navy]] |
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+ | ==Play Ottoman Empire== |
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− | Population is expanded through the [[Capitol]], by offering to start country people off in the city with canned [[food]], [[clothing]], and [[furniture]], all of which need to be [[buy|bought]] (needing merchant marine capacity) or manufactured. |
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+ | This is from [http://s1.zetaboards.com/Imperilist/topic/4672939/1/ Imperialist forum] (<small>"''All work on this forum is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License. unless otherwise stated''"</small>): |
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+ | ===Ottoman strategy 1820 scenario === |
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− | As long as they remain residents (not having been sent into the [[army]] or retrained as specialist [[civilian]]s), your people need raw food every turn (every four of them needing two [[grain]], one [[fruit]], and one [[meat]]); that cannot be bought but must be brought into the city in freight cars. An expensive alternative, if one class of food runs out, is canned food, but a can feeds only one worker though it is the result of putting together food that would have sustained two workers. When canned food runs out, workers can stay alive on an unbalanced diet but ... ''[[Expansion (Imp1)|Read more ...]]'' |
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+ | Jan 31 2012, 10:49 PM, [[Eqqman]] (member #286) writes: |
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+ | Hello- |
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+ | I just thought I'd start a new thread to discuss the [[Ottoman Empire]] in the 1820 scenario. My starting point comes from a thread discussing France in the same scenario, but I don't want that thread to diverge too much from a discussion on France. |
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+ | The main issue that comes up for the Ottomans (and indeed, just about every nation) is how to stop [[GB]] from getting a Council of Governors (CoG) win in 1835 before you even have time to do anything. As [[Russia]], [[Austria]], or [[Prussia]], I usually solve this problem by joining in on the attack on [[France]] once it invariably gets started by GB. So I'm usually the #2 nominee in the 1835 CoG vote and there are at least enough dissenting votes to stop GB from winning. |
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+ | The tip offered was to build an extra [[Frigate]] turn 1 and head off to seize the 4 northern provinces of [[Britain]] [[Recovery of France 1820|Read more ...]]'' |
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;{{Heading|Featured video}} |
;{{Heading|Featured video}} |
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− | <center> |
+ | <center>[[File:Sid Meier's Civilization World (PC)|640px]]</center>--> |
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<title>Weblogs and other news</title> |
<title>Weblogs and other news</title> |
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;Not sure where to start? |
;Not sure where to start? |
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− | If you are new to wikis, see '''[[Help:Getting Started]]'''. |
+ | If you are new to wikis, see '''[[Help:Getting Started]]'''. |
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[[file:1690Madrid.jpg|670px]] |
[[file:1690Madrid.jpg|670px]] |
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+ | {{w:FooterStrategyGames}} |
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'''Other [[w:Gaming|gaming wikis]] from [[wikia:Wikia|Wikia]]'''<br /> |
'''Other [[w:Gaming|gaming wikis]] from [[wikia:Wikia|Wikia]]'''<br /> |
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− | <small>[[w:c:civilization|Civilization (and spin-offs, including Colonization)]] • [[w:c:freeciv|Freeciv]] • [[w:c:eve|EVE Online]] • [[w:c:BioShock|BioShock]] • [[w:c:starcraft|StarCraft]] • [[w:c:lotro|Lord of the Rings Online]] |
+ | <small>[http://es.imperialismcomsaga.wikia.com Spanish-language Imperialism] • [[w:c:civilization|Civilization (and spin-offs, including Colonization)]] • [[w:c:freeciv|Freeciv]] • [[w:c:eve|EVE Online]] • [[w:c:BioShock|BioShock]] • [[w:c:starcraft|StarCraft]] • [[w:c:lotro|Lord of the Rings Online]] • [[w:c:fallout|Fallout]] • [[w:Gaming|More...]]<br>[http://irc.wikia.com/gaming Wikia Gaming IRC channel]</small> |
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− | [[File:TE-India-Chinese-fleet1433.jpg|thumb|680px]] |
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− | + | [[es:Wiki Imperialism Saga]] |
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+ | [[Category:Browse]] |
Revision as of 11:32, 21 June 2017
Welcome to the Imperialism Game Wiki[]
1997 saw a new turn-based strategy game "Imperialism": seven Great Powers and sixteen Minor Nations start after the Battle of Waterloo.
Rule the world without firing a shot - if your diplomacy is good enough (helped by intelligent production and trading with subsidies and bribes).
Soon came Imperialism 2: six Great Powers in 1502, with most of the Minor Nations in the "undiscovered" New World, with untold luxuries and riches. The "First Nations" get stronger in time, if they survive.
Then Trade Empires, neatly combining popular elements of Civilization, Caesar III, Knights II, and Railroad Tycoon!
Over a decade later, the games are still being played and discussed and modded.
This wiki helps players of those games and the developers of the next (free) versions. You can edit it - jump in and help!
This Imperialism Wiki is a collaborative guide and knowledge base that anyone can editcatering for everything related to the Imperialism strategy game and later games, developed by Frog City Software and published by Strategic Simulations |
Some very useful pages |
- Imperialism - outline of the game, and places whence you can get it
- Technology (Imp1) - with links to detailed articles
- Imperialism 2 - adapted from the Wikipedia article but with up-to-date links to numerous separate pages on this wiki
- Technology (Imp2) - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research
- Resources in Trade Empires - details for only a few of the 19 possible episodes: dive in and help finish it!!
- Category:Help - mostly about wikis initially, but you can add any page to that category
- Forum:Watercooler - discuss the way the wiki should develop
- Help desk - ask away!
Featured article |
Spoiler warning! This page may contain details about a particular map and/or someone else's tips. If you want to tackle the game unaided, click "Back" or a link to take you away from this page ! |
"Recovery of France 1820" - a scenario for Imperialism
Play France[]
Playing France is graded "Hard" but may be Nigh-On Impossible if Great Britain attacks early; so build an army fast as a deterrent! See http://apolyton.net/showthread.php/149120-Imperialism-Recovery-of-France-Scenario
Play Ottoman Empire[]
This is from Imperialist forum ("All work on this forum is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License. unless otherwise stated"):
Ottoman strategy 1820 scenario[]
Jan 31 2012, 10:49 PM, Eqqman (member #286) writes:
Hello-
I just thought I'd start a new thread to discuss the Ottoman Empire in the 1820 scenario. My starting point comes from a thread discussing France in the same scenario, but I don't want that thread to diverge too much from a discussion on France.
The main issue that comes up for the Ottomans (and indeed, just about every nation) is how to stop GB from getting a Council of Governors (CoG) win in 1835 before you even have time to do anything. As Russia, Austria, or Prussia, I usually solve this problem by joining in on the attack on France once it invariably gets started by GB. So I'm usually the #2 nominee in the 1835 CoG vote and there are at least enough dissenting votes to stop GB from winning.
The tip offered was to build an extra Frigate turn 1 and head off to seize the 4 northern provinces of Britain Read more ...
Latest activity[]
Weblogs and other news
Updated downloads etc from dminoz
The indefatigable dminoz has given imp-gamers another great resource. See his page http://adistantmirror.com.au/imperialism-downloads and admire!
imperialism strategy guide
Hi, I will in this guide cover strategy how to win . As there are many interdependencies between various issues I will start with strategies from beating intro difficulty and eventually progress to beating NOI most of time.
- 1 Beating intro and easy: Early conquest
- 1.1 Preliminaries
- 1.2 Opening strategy
- 1…
Imp 2 Map Gen Keys: In Summary
Executive Summary:
This is an explanation of what I discovered as chronicled in User_blog:Enojado271/Imp_2_Map_Gen_Keys:_Over-Explained.
Every map key has two parts, a value and a length. Every key with the same value and length produces the same map.
The length is simply the number of characters in t…
Helping out |
width=24 break=no buttonlabel=Create new article
</createbox>- Not sure where to start?
If you are new to wikis, see Help:Getting Started.
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