Imperialism Game Wiki
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<small>[[w:c:civilization|Civilization (and spin-offs, including Colonization)]] &bull; [[w:c:freeciv|Freeciv]] &bull; [[w:c:eve|EVE Online]] &bull; [[w:c:BioShock|BioShock]] &bull; [[w:c:starcraft|StarCraft]] &bull; [[w:c:lotro|Lord of the Rings Online]] &bull; [http://es.imperialismcomsaga.wikia.com Spanish-language Imperialism] &bull; [[w:c:fallout|Fallout]] &bull; [[w:Gaming|More...]]<br>[http://irc.wikia.com/gaming Wikia Gaming IRC channel]</small>
 
<small>[[w:c:civilization|Civilization (and spin-offs, including Colonization)]] &bull; [[w:c:freeciv|Freeciv]] &bull; [[w:c:eve|EVE Online]] &bull; [[w:c:BioShock|BioShock]] &bull; [[w:c:starcraft|StarCraft]] &bull; [[w:c:lotro|Lord of the Rings Online]] &bull; [http://es.imperialismcomsaga.wikia.com Spanish-language Imperialism] &bull; [[w:c:fallout|Fallout]] &bull; [[w:Gaming|More...]]<br>[http://irc.wikia.com/gaming Wikia Gaming IRC channel]</small>
 
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Revision as of 23:11, 8 March 2013

Welcome to the Imperialism Game Wiki[]

1997 saw the launch of the turn-based strategy game "Imperialism", developed by Frog City Software and published by Strategic Simulations. Seven Great Powers and 16 Minor Nations, starting from the end of the Battle of Waterloo, 1815!
Rule the world without firing a shot if your diplomatic endeavors work well enough.

Later came Imperialism 2. Only six Great Powers, but now ten of the Minor Nations are in the New World waiting to be discovered, along with new luxuries and riches, and the year is 1502. The "First Nations" get stronger as the centuries roll on.

Then the same team produced Trade Empires: imagine combining popular elements of Civilization, Caesar III, Knights II, and Railroad Tycoon!

Over a decade later, the games are still being played and discussed and modded.

This wiki will help players of those games and the developers of the next (free) versions. You can edit it - jump in and help!

is a collaborative guide and knowledge base that anyone can edit
catering for everything related to Frog City Software's Imperialism strategy game
and later games
Useful pages
  • Imperialism - outline of the game, and places whence you can get it
  • Technology (Imp1) - with links to detailed articles
  • Imperialism 2 - almost entirely based on the Wikipedia article at present but with up-to-date links to numerous separate pages on this wiki
  • Technology (Imp2) - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research
  • Resources in Trade Empires - details for only a few of the 19 possible episodes: dive in and help finish it!!
  • Category:Help - mostly about wikis initially, but you can add any page to that category
  • Forum:Watercooler - discuss the way the wiki should develop
  • Help desk - ask away!


Featured article

Expansion is critical to winning a game of Imperialism:

Population is expanded through the Capitol, by offering to start country people off in the city with canned food, clothing, and furniture, all of which need to be bought (needing merchant marine capacity) or manufactured.

As long as they remain residents (not having been sent into the army or retrained as specialist civilians), your people need raw food every turn (every four of them needing two grain, one fruit, and one meat); that cannot be bought but must be brought into the city in freight cars. An expensive alternative, if one class of food runs out, is canned food, but a can feeds only one worker though it is the result of putting together food that would have sustained two workers. When canned food runs out, workers can stay alive on an unbalanced diet but ... Read more ...


Latest activity[]




Weblogs and other news

Robin Patterson Robin Patterson 2 February 2019
1

Updated downloads etc from dminoz

The indefatigable dminoz has given imp-gamers another great resource. See his page http://adistantmirror.com.au/imperialism-downloads and admire!

Read Full Post
Pwrgamer Pwrgamer 2 November 2014
10

imperialism strategy guide

Hi, I will in this guide cover strategy how to win . As there are many interdependencies between various issues I will start with strategies  from beating intro difficulty and eventually progress to beating NOI most of time.


  • 1 Beating intro and easy: Early conquest
    • 1.1 Preliminaries
    • 1.2 Opening strategy
    • 1…


Read Full Post
Enojado271 Enojado271 4 June 2013
3

Imp 2 Map Gen Keys: In Summary

Executive Summary:

This is an explanation of what I discovered as chronicled in User_blog:Enojado271/Imp_2_Map_Gen_Keys:_Over-Explained.

Every map key has two parts, a value and a length. Every key with the same value and length produces the same map.

The length is simply the number of characters in t…

Read Full Post
See more >

Helping out
Contribute and help make this the best resource for Imperialism and related games. You could find a "stub" article and expand it. Or look at Special:WantedPages and click one of those to start it. To start a completely new article (after doing a Search to check that it's not already here under a slightly different name), just enter the title in the box below and click the button.<createbox>

width=24 break=no buttonlabel=Create new article

</createbox>

Not sure where to start?
If you are new to wikis, see Help:Getting Started.


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