Imperialism Game Wiki
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Welcome to the Imperialism Game Wiki

A collaborative guide and knowledge base that anyone can edit
catering for everything related to the Imperialism strategy game and later games,
developed by Frog City Software and published by Strategic Simulations.

Multiple attacks

Can Ordune's capital survive this invasion?

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Someone had blundered!

The General may regret being the survivor, because he said the battle would be easy

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Events

New World discovery

What's new, in Imp2?

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This wiki helps players of those games and the developers of the next (free) versions. You can edit it - jump in and help!

The Imperialism Games

Imperialism-trade.jpg

1997 saw a new turn-based strategy game "Imperialism": seven Great Powers and sixteen Minor Nations start after the Battle of Waterloo. Rule the world without firing a shot—if your diplomacy is good enough (helped by intelligent production and trading with subsidies and bribes).

Soon came Imperialism 2: six Great Powers in 1502, with most of the Minor Nations in the "undiscovered" New World, with untold luxuries and riches. The "First Nations" get stronger in time, if they survive.

Then Trade Empires, neatly combining popular elements of Civilization, Caesar III, Knights II, and Railroad Tycoon!

Over a decade later, the games are still being played and discussed and modded.

Useful pages

  • Imperialism - outline of the game, and places whence you can get it
  • Technology (Imp1) - with links to detailed articles
  • Imperialism 2 - adapted from the Wikipedia article but with up-to-date links to numerous separate pages on this wiki
  • Technology (Imp2) - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research
  • Resources in Trade Empires - details for only a few of the 19 possible episodes: dive in and help finish it!!

Featured article

Spoiler warning!
This page may contain details about a particular map and/or someone else's tips.
If you want to tackle the game unaided, click "Back" or a link to take you away from this page !

"Recovery of France 1820" - a scenario for Imperialism

Play France

Playing France is graded "Hard" but may be Nigh-On Impossible if Great Britain attacks early; so build an army fast as a deterrent! See Imperialism - Recovery of France Scenario on apolyton.net.

Play Ottoman Empire

This is from Imperialist forum:

Ottoman strategy 1820 scenario

Jan 31 2012, 10:49 PM, Eqqman (member #286) writes:

Hello-

I just thought I'd start a new thread to discuss the Ottoman Empire in the 1820 scenario. My starting point comes from a thread discussing France in the same scenario, but I don't want that thread to diverge too much from a discussion on France.

The main issue that comes up for the Ottomans (and indeed, just about every nation) is how to stop GB from getting a Council of Governors (CoG) win in 1835 before you even have time to do anything. As Russia, Austria, or Prussia, I usually solve this problem by joining in on the attack on France once it invariably gets started by GB. So I'm usually the #2 nominee in the 1835 CoG vote and there are at least enough dissenting votes to stop GB from winning.

The tip offered was to build an extra Frigate turn 1 and head off to seize the 4 northern provinces of Britain.
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Weblogs and other news

Robin Patterson Robin Patterson 2 February 2019
1

Updated downloads etc from dminoz

The indefatigable dminoz has given imp-gamers another great resource. See his page http://adistantmirror.com.au/imperialism-downloads and admire!

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Pwrgamer Pwrgamer 2 November 2014
10

imperialism strategy guide

Hi, I will in this guide cover strategy how to win . As there are many interdependencies between various issues I will start with strategies  from beating intro difficulty and eventually progress to beating NOI most of time.


  • 1 Beating intro and easy: Early conquest
    • 1.1 Preliminaries
    • 1.2 Opening strategy
    • 1…

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Enojado271 Enojado271 4 June 2013
3

Imp 2 Map Gen Keys: In Summary

Executive Summary:

This is an explanation of what I discovered as chronicled in User_blog:Enojado271/Imp_2_Map_Gen_Keys:_Over-Explained.

Every map key has two parts, a value and a length. Every key with the same value and length produces the same map.

The length is simply the number of characters in t…

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Helping out

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