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A Map key suggested for Imperialism. "Gribey" is the same.

IntroductionEdit

"Very good resources. Three furniture-producing provinces can be connected via ports (+1 if you conquer your Northern neighbour Devron, which can be done with the starting army on NOI). Three provinces will produce steel. Lots of gold and minerals. Due to the fact that minerals can be accessed from the same ports that connect your lumber-provinces, and all towns can be connected with ports, this map key allows for incredibly fast industrialisation. Because of that, possibly the best map there is." - from anonymous addition to key list

The rows in each table can be displayed sorted according to the contents of any column. Please fill in any blank cell if you have the data, so that nobody needs to work it out again.

Great Power dataEdit

Great Power
Hue
Grain
Farm
Open
Range
Orch
-ard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
ZimmDBlue
KemRed
PatagonPurple
HaxacoLBlue
DevronOrange
OrduneGreen
DenebYellow
Totals(NA)
Averages(NA)

Minor Nation dataEdit

MN name
Exports
Grain
Farm
Open
Range
Orch
-ard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
Bruhr
Dedge
Hurshen
Idolon
Issa
Kathay
Kessel
Loke
Manx
Pont
Pram
Sindel
Twelt
Wodan
Zazi
Zinlu
Totals
World
totals
(NA)
(You can copy the minor nations table to any subpage and edit it as the game progresses, e.g. by rearranging in West-East order and/or italicising those where you have consulates.)
Summary of significant MN attributes, totals, etc
(You can list any that export timber and one fibre and both minerals, for example.)

See alsoEdit

  • Subpages for game reports - or use subpages for each color. Please add {{Spoiler}} at the top when creating them and add [[Category:Game reports (Imp1)]] at the bottom


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